小组帖子:Godot中如何用数字表示collision_mask

indienova.com/groups/post/29344

发起:logoss 先用二进制写出来,1代激活,0代没激活,最右边代表第一层。然后转换成十进制

六边形网格地图3 | 阶梯状地形实现

indienova.com/indie-game-development/hex-map-part-3/

= v1 + bridge;Vector3v4 = v2 + bridge; v3.y= v4.y……,v2, cell, v3, v4, neighbor);}//AddQuad(v1,v2, v3,……,v2, cell, v3, v4, neighbor);}else{AddQuad(v1,v2, v3

三国志 5(Romance of the Three Kingdoms V)

indienova.com/game/romance-of-the-three-kingdoms-v

Sanguozhi V, Sangokushi V, 三國志V。发行日期:1995-12-15

Timewell:塞莱斯提斯之路(Timewell: Trail of Celestes)

indienova.com/steam/game/1745210

May you guide SAT-V to her destiny?WISHLIST NOW!……SAT-V.……SAT-V. Can you guide her to her destiny?

Indie Focus #26:知识产权 VS 粉丝的爱

indienova.com/indie-game-news/indie-focus-26-intellectual-property-vs-love/

前五个数字键则可以使用不同的萨满指令:1代空手模式(采集,非主动攻击的猛兽会无视部族),2代捕猎模式……(捕猎,非主动攻击的猛兽会还击),3代火把(夜间照明,火把会赶走捕猎对象),4代杀死自己的族人来作为食物……(这个设定真的非常原始人),5代耗费食物生更多族人

Bush 冰球联赛(Bush Hockey League)

indienova.com/game/bush-hockey-league

开发:V7 Entertainment Inc, V7 Entertainment。……发行:V7 Entertainment Inc, V7 Entertainment

小组帖子:v2框架将会使用webgl渲染

indienova.com/groups/post/100256

发起:128hh苏 v2框架将会使用webgl渲染。……在做了v2渲染器,目前已经实现了webgl渲染了一个点。……因为v1是dom渲染,不能很好实现游戏动态效果所以v2要用webgl,通过着色器shader可以是要规则图片转场效果

DJMAX 致敬 V:喵斯快跑包(DJMAX RESPECT V - Muse Dash PACK)

indienova.com/steam/game/1958170

DJMAX RESPECT V Muse Dash DLC!!……请在DJMAX RESPECT V中演奏Muse Dash的音乐!……请在DJMAX RESPECT V中演奏Muse Dash的音乐!

Raiders Run

indienova.com/steam/game/1256400

that you could find a game based completely around 1v1……, 2v2 or 4v4 arena pvp combat!?……Arena 2v2 Arena [Coming Soon]4v4 Arena [Coming Soon

幻想球(Fantasy Ball)

indienova.com/steam/game/878440

fast.There are currently 4 Game Modes, playable in 1v1……, 1v1v1, 1v2, 1v1v1v1, 1v1v2, 1v3 or 2v2Rumble : Everyone

版本:Early Access


总页数:50


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